Supporting workshop hosts in marketing their in-person events

generative research
concepting

When running a workshop, teachers have to wear multiple hats--businessperson, instructor, marketer, event planner--each of which adds complexity and stress to their schedules. Our team of five designers examined how these skill-sharers might use a digital product to improve their hosting experience and designed a simple marketing tool to save them time and effort.

Timeline: 1.5 months
My role: UX Designer & Researcher

The image depicts a group of people engaged in creative work at a large table, illuminated by the warm glow of hanging pendant lamps. The interior suggests a workshop or studio environment with an industrial chic aesthetic, characterized by large windows that allow natural light to complement the interior lighting and offer a view of urban high-rises. The individuals are focused on their tasks, each handling what appear to be artistic materials or tools, contributing to a collaborative and productive atmosphere. The subjects, a mix of men and women, display a sense of casual professionalism, with some leaning into their work with earnest concentration, while others seem to be in discussion, possibly exchanging ideas or providing feedback. Among these participants are visible art prints, stacks of paper, books, and other creative paraphernalia that indicate a setting designed for art creation, curation, or review. Overall, the image captures a moment of creative collaboration within an urban workspace, radiating a sense of purpose and artistic endeavor. The room’s layout and the group’s engagement suggest that the space is designed to foster both individual focus and group interaction. The tone of the image, set by the natural and artificial light, creates a serene and inviting environment conducive to the creative process.
validating needs and assumptions

We assessed market opportunity using interviews and a competitive analysis.

We first needed to identify a market gap for this product, and then match that opportunity space with user needs. Initial assumptions told us that the most challenging part of hosting an in-person workshop might be the logistics: booking venues, coordinating with vendors, and managing attendee RSVPs. With this in mind, we conducted a competitive analysis of seven key competitors and asked two questions of each platform:

01

How easy is it to manage vendor bookings through this platform?

02

How much user support does this platform offer?

These seven competitors were either in the workshop domain directly, like Airbnb Experiences or Skillshare, or a complementary domain like wedding-planning or corporate venue booking. We found that one direct competitor scored well on both metrics, but as it was an online-only platform, we saw a market opportunity for a platform that could service those hosting in-person workshops.

Next, we spoke with workshop hosts to learn their needs, frustrations, and concerns with the hosting experience. We spoke to 13 users and gathered over 200 quotes and takeaways from those conversations.

To sort through these efficiently, we prioritized the notes detailing the user challenges and uncovered three surprising insights that informed our subsequent work.

01

Managing logistics was a pain because users feared the hassle would cause them to lose passion for their craft. They wanted to spend their efforts on making valuable workshops--not on making the workshops happen.

02

Offering value to their community and inspiring others were equally, if not more important, than monetization. One user was even willing to take a financial loss on her workshops if it meant providing a great experience.

03

Users dreaded marketing their workshops, saying that it was "a job on its own,” "intimidating," and "hard to get right" without guidance.

articulating the problem

We saw an opportunity for product where hosts could centralize their planning activities.

From these three learnings, we heard two problems: managing logistics and conducting marketing were both a pain, filled with uncertainty and hassle.

While these two learnings didn’t directly fit into the vendor-management space identified in our competitive analysis, our user interviews showed that hosts were handling logistics and marketing by ad hoc means such as pen and paper, email, and word documents rather than on a centralized platform.

Therefore, we shaped our problem statement to articulate how intimidation and a lack of guidance were getting in the way of workshop hosts:

Passionate skill-sharers are experts in their craft, but feel intimidated when it comes to the aspects of event planning in which they lack experience. Hosts need a digital platform that provides access to tailored resources to reduce the knowledge gap they face when it comes to hosting and planning an event, so they can focus on sharing their skill with others.

We used a survey to identify what digital platform(s) would best service the needs of workshop hosts, and discovered high desktop usage (96%) when planning a workshop and high mobile usage (78%) when hosting. Therefore, a responsive site would best fit our users, as opposed to a mobile or desktop app.

At this point, we had our platform and our problem identified, but we wanted to more clearly articulate who we were designing for. Our plethora of user research takeaways showed us two groups of users: novice hosts and experienced hosts.

The novice host feels intimidated by the workshop-hosting experience and struggles to get the word out about her services beyond her immediate social circles. The experienced host knows new tools could make her process easier, but she’s slow to adopt them because her existing methods have been sufficient for so long.

Given Taylor’s resistance to use new tools and Casey’s openness to guided resources, we decided that any MVP we created would have a greater impact on folks like Casey.

mistake and pivot

A key mistake with a quick recovery: Go where the data goes

We began to ideate on potential solutions for new hosts via a Charrettes workshop. We explored concepts related to profiles, generators, newsfeeds, messaging, and virtual journeys.

Some of my favorite ideas:

01

A “Build-a-Bear”-style guide that walked Casey through every step of planning a workshop

02

A time-based to-do list that showed Casey what she had to do one month before her workshop, one week out, and the day of the event

03

A “learn from the experts” platform that where Casey could read about the failures and best practices of other hosts

However, as we began to evaluate the potential success of these concepts, we realized our mistake: we couldn’t validate a solution tailored to new hosts because we hadn’t spoken to enough of them.

If we had more time, we would conduct additional user research to gather more data from new hosts. Unfortunately, our timeline required that we move forward. As a result, we upheld the integrity of our existing data and pivoted to focus on creating an experience for seasoned hosts like Taylor.

inclusive ideating

Can we help the new host while solving for the experienced one?

We wanted to ensure that our final product could work around the resistant-adopter characteristic of experienced hosts while also serving as a valuable tool for all workshop hosts, regardless of their discipline. If possible, we also wanted this product to be something that new hosts like Casey could still use. These goals led us to craft a set of design principles that directed our ideation and solutioning process:

01

Succinct yet Sufficient: The platform will not be another thing the hosts have to “learn,” but a place where hosts can access the resources they need as efficiently as possible so they can focus on building a community around their craft.

02

Instilling Confidence: When using our platform, hosts will feel confident to plan and execute a successful learning event, regardless of their experience.

03

Embracing Uniqueness: Learning events come in many shapes and forms, and therefore have different requirements for success. The platform will take into account users’ individualized craft when helping plan and execute their event.

product-market fit

Staying true to customer need: Avoiding a “solution in search of a problem”

Our research showed us three key challenges facing experienced hosts like Taylor:

01

Busy workshop hosts view online tools as too hard to learn and too hard to fit into their lives.

02

Marketing is a pain, made worse by the fact that hosts don’t know to do it effectively.

03

Hosts are slow to switch a "good enough" system to to more efficient tools.

After a prioritization exercise to rank ideas based on value to user, technical feasibility and adherence to the problem statement, we applied the earlier lesson from our persona pivot and moved forward with the marketing/promotional materials space, as our data showed that to be the true problem to be solved. Sure, organization was a hassle for users like Taylor (as we saw in our first research insight), but moving from her “good enough” system to a more efficient one was not a problem she was looking to solve!

Our two final marketing concepts worked well together because one helped hosts access simple, tailored marketing resources, and the other broke down the work into simple, auto-scheduled tasks that would allow hosts to focus their efforts on leading great workshops.

The auto-scheduling of marketing tasks presented a technical feasibility issue: how would this feature work across hosts who taught everything from woodworking to creative writing? Each host’s discipline required a unique timeline, and with no feasible way to cater to that in the product, we would stray from our design principle of Embracing Uniqueness. We found a workaround by grouping the tasks depending on if they should be completed before or after the workshop took place.

We conducted a Mind-Mapping exercise to branch off of these challenge areas and ended up with seven potential concepts that fit into two categories: two centered on marketing/promotional materials and five that focused on organization/task management.

final results

We developed a mid-fi prototype and conducted usability testing.

Two members of our team laid out a site map while I worked with the remaining team members to determine design, color and type conventions for a mid-fidelity design system.

We created a mid-fidelity prototype which we called MarketMe, where hosts can view and complete a predetermined set of marketing tasks using templates provided by the service both before and after each workshop.

(Click to expand) MarketMe prototype.

At the conclusion of the project, my team conducted usability testing that left us with three immediate considerations for MarketMe:

01

Consider alternate ways to display “completed” tasks versus “to-do” tasks, such as a radio button. At the moment, users have to scroll to see their completed tasks, making them difficult to find.

02

While the overall concept of MarketMe tested well, usability testing revealed that users were not able to grasp the value proposition of MarketMe until after they began exploring and interacting with the platform. We recommend implementing a more immersive onboarding to allow users to see the value of MarketMe before beginning to use the platform, rather than just displaying at-a-glance information on the Log In/ Sign Up screen.

03

Consider replacing heavy amounts of text with visuals, to diminish cognitive load. A content audit may help decipher the strengths and weaknesses of the current copy.

Some longer-term considerations that we would like to explore include built-in performance tracking for each marketing task and additional testing of the platform with new, inexperienced hosts.

There are three key changes that could have strengthened this design process.

01

Taking a critical look at our dataset from the outset would have prevented our team’s initial misdirection in focusing on new hosts.

02

Conducting ethnographic research by observing a user’s workshop planning and hosting process would have given our team more contextual insights into their pain points.

03

When our three main research findings didn’t line up with the area explored in our competitive analysis, we could have quickly conducted another round of domain research. Doing so would have opened up the opportunity for further interview probing into if and how these competitors affected users’ current practices.

I had a blast working with this team. To learn more about this project, please contact me.

First image courtesy of Lummi.